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And the road goes on...

Finally, its time to wrap up the lose ends and finish TWA 1.6!Finally, its time to wrap up the lose ends and finish TWA 1.6!

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An Update? Really?!

Some basic informations about the new Scorpion Tank, the Bison Transport and other news things for the next release.Some basic informations about the new Scorpion Tank, the Bison Transport and other...

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TWA 1.6

A small status update for TWA in generel and a german 1.6 release.A small status update for TWA in generel and a german 1.6 release.

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Status Update

Some informations about the current situation, like "what the hell is taking you so long??".Some informations about the current situation, like "what the hell is taking you so long??".

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Current State

A short explanation why I havent updatet TWA in so long.A short explanation why I havent updatet TWA in so long.

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C&C3: Tiberium Wars mods supported (update)

Commander you are needed on deck, it seems Desura has created mod support for Command and Conquer 3: Tiberium Wars.Commander you are needed on deck, it seems Desura has created mod support for Command...

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And another bunch of stuff

Hey, guess who got unbanned by EA? Just a small update to stop people commenting on this, the problem has been resolved.Hey, guess who got unbanned by EA? Just a small update to stop people commenting...

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Tiberium Wars Advanced 1.7 (beta)

Well, well, guess who's back? After a long hiatus, TWA 1.7 is ready for a first release. It's not perfect, but far supperior to the previous versions.Well, well, guess who's back? After a long hiatus,...

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Tiberium Wars Advanced 1.71

The change log for TWA 1.71. Nothing really major, but 1.7 really needed a bit of polish.The change log for TWA 1.71. Nothing really major, but 1.7 really needed a bit of polish.

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The change log for TWA 1.72

Another update for TWA. Again not much new, but a couple of fixes & improvements.Another update for TWA. Again not much new, but a couple of fixes & improvements.

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About TWA and fixing the broken campaign.

While there is no release planed for the near future, I still want to finally fix the camapaign. If anyone could point out the major problems, it would make fixing them much easiert.While there is no...

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And the road goes on...

Finally, its time to wrap up the lose ends and finish TWA 1.6!

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TWA 1.8 early Beta

Time for a test release. Nowhere near finshed, but I guess its better than nothing.

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Tiberium Wars Advanced 1.8 (Beta 2)

A couple of bugfixes and improvements for the bug ridden version from last week.

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Tiberium Wars Advanced 1.8 (Beta 3)

And another couple of fixes for various problems. Hopefully, this solves the issues leftover from Beta 1 & 2.

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Tiberium Wars Advanced 1.8 (Beta 4)

Another round of fixed for some leftover issues. In short: Buffed most stealth detector units, fixed a bug the resulted in some weapons not doing full damage, nerved Valkyries and added a different...

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Tiberium Wars Advanced 1.8 (Beta 5)

Edits to some object geometry, money generators and various small fixes and changes.

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Tiberium Wars Advanced 1.8 (Beta 5) Hotfix

Fixes two major issues with the last update: Removed the "Tiberium Generator" building from Nod (for now) and readded the selection box for the GDI Dropzone.

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Tiberium Wars Advanced 1.8 (Beta 6)

Major changes include: New CABAL voice lines; Rebalanced CABAL/Forgotten Power Plants (cause they were way better than the others); Removed the leftover undergrond bunker from Forgotten buildings;...

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Time for a update (Beta 7)

Thanks to Skewer, I finally got around adding all of CABAL_REBORNs new voicelines to the game. So no more TW Nod EVA for CABAL. Hurray! The rest of the changes is mostly bug fixes and two new special...

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